Thesis Project: Kobol Interior Prop Modeling

I was hard at work this week trying to finish up the modeling for the interior of the ship.  I started working on some props so that you can get an idea of how the space is filled up.  Once I start lighting and texturing the interior, then you will be able to see just how it all goes together.  Right now the default gray shader isn't showing the full details.  

I also hope that a lot fo the details can be achieved in the texturing in order to bring out all of the minor details that will make this feel more surreal.

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