Organic Modeling: Retopology

This week was a short exercise in retopology.  I've already talked about retopology using Topogun and ZBrush, but I learned this week how to retopologize within ZBrush itself.  There are some decent topology tools, however, I didn't like the whole process as much as I like using Topogun.  You have to draw the points one by one and can't insert edge loops or anything.  In addition, your points won't snap to your mesh after you've created them, which is one of the things I like the most about Topogun.

What you see here, from left to right: 1) Original high-poly head with new base topology; 2)New base topology; 3) High resolution details projected onto low resolution mesh; 4) Polyframe of retopologized mesh.

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