Organic Modeling 2: Midterm Project Progress

This week in my attempt to sculpt John Malkovich's head, I took some time to retopologize the original sculpt in Topogun.  Even though I won't be animating this, I find that correct topology is great for getting the right details into your model.  The polygons don't stretch in the wrong direction and you don't have to keep subdividing to get the shape you want.

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