ZBrush 4 Release 2

As I mentioned in a previous post, ZBrush has just come out with a new release of their software which is a huge game changer for me.  The main thing that I love about it is the new Dynamesh feature.  In previous versions of ZBrush, you were pretty much stuck with your base mesh and if you stretched your geometry too far, then you would get some very bad results.  Dynamesh does something called "voxel sculpting," I believe.  Another program called 3D coat has a pretty good explanation on the principle.

This little iguanadon alien thing started out as a simple 3D sphere.  With a few pushes and pulls from dynamesh, I was able to eventually get the basic proportions that I wanted and then from there I did the normal ZBrush workflow of adding progressive details, even down to the fine details and textures.  I then used Polypainting to get a rough texture on it.  

All in all, the whole process from start to finish was about two hours.  I'm sure in the future I can get the time down, but this changes a lot of things for me.  For one, I'm not afraid of doing character meshes now that I can do this and then bring it back into Topogun to get it some animation-friendly topology.  Right now it's only a "sketch," but it still is a heck of a lot quicker than doing a character the old fashioned way.

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