Okay, maybe not really, but it really helps to have really clean, smooth geometry to give the appearance that something has been manufactured. When you apply a nice, reflective shader to a surface like that as well, all of the problems can quickly be revealed.
That brings me to the next point. For this model, I decided that I wanted to try rendering it out using image-based lighting using Mental Ray. Image based lighting allows you to illuminate a model using a high dynamic range image as a light source. In a sense, you are mimicking how light typically reflects and refracts on objects in real life. If you place an object outside and take a picture of it, you'll get a nice highlight from the sun, reflected blue light from the sky, and reflected light from the ground it's sitting on. Mental Ray allows you to fake that effect with fairly decent results.
I wanted to figure out the best image to light this Robot model with, so I lit him using various HDR images and rendered it out to see the results:
An abstract environment
A cityscape environment
A crater environment
A desert environment
A european plaza
A forest meadow
The city of Pisae
A photography studio lighting setup
A gray model turntable test
Reflective turntable test
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