Advanced Texturing and Lighting: More Tweaking

Now that I'm down to the last little bit of tweaking shaders and lights, things are starting to look the same. There isn't that much more to speak about in terms of how to set this up.

I did try adding a bokeh shader to the camera to simulate some depth of field.  However, without an HDRI light source and a narrow depth of field, it's sort of useless.  I'll probably take it out.  Some other time I will explain more about that and how the effect works, but for now, I have other things to work on.

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