Organic Modeling: Blocking in the Head

This week we had a chance to go in and refine the features of the head in preparation for bringing the model into ZBrush. There are still a few more things to refine on the model, but here is the progress so far.

It is also important to point out that there is a certain flow of the polygons as you are modeling the head. You can see two continuous loops around both the eye and the mouth. By working around these two areas, you prepare the model for proper subdivision and deformation when the time comes to start rigging.

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