I have been doing some more tweaks to the animation and trying to get all the lighting to be a bit better than it was. I also added some shakiness to the camera when the explosion happens. The shake is driven by a random value generator built into Maya, so I have some control over what is going on, but for the most part, I have no idea where it is going to be thrown. As you can tell, some of it is still kind of jerky. I'll be smoothing that out later.
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