Advanced Texturing & Lighting: Ugly Ray's Hair

This week's assignment was to start with doing hair.  Now, our normal assignment was to use Maya Paint Effects to generate hair, but I wanted an excuse to play with another software tool I acquired, Shave and a Haircut.  It's a fairly advanced hair system that's fairly easy to use, and I am planning on using it for my project.  There's a lot I have to learn...

I wanted to compliment Ugly Ray with some crazy hair, and in fact did three separate hair objects with different properties each: head hair, eyebrows, and stubble.

I'm running into trouble with some shadow settings and other alpha settings that seem to be cropping up, but hopefully I can fix that this next week.

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