Here's another peek into my work. We recently got connected to the group here at NASA JSC who are working on the Mark 3 surface suit. We showed them a few things that we could do and they were interested in how that could apply to their work.
As a bit of a test run, they gave us a 3D laser-scan of the Mark 3 surface suit. We quickly did a quick texturing and rendering of the raw file, which was well into the millions of polygons.
I am in the process of creating a low-resolution version of the suit, after which I'll project all the details of the high-resolution into a normal map. It should be a good asset to have, once I finish it. It certainly will be hard to create a usable rig for the legs, though, looking at the joints in the hips. I'm still scratching my head about how to tackle that one.
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