Organic Modeling: Tallis Textured

The semester is just about over, so I am wrapping things up with my classes.  I had a fun time doing the polypainting for the Tallis model, although I still see room for improvement.

I used a fairly new feature called Lightcap in ZBrush to do the lighting this time around.  It essentially lets you light your model by placing virtual lights around a spherical environment.  It gives you much more control over the falloff, spread, and shadow of each light and gives much better results in my opinion.  You can even load and sample any image to create a lighting setup and background for your model.

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