Organic Modeling: Tallis Sculpt Progress

I spent time finishing up the little details of my model using both ZBrush and Maya to do some of the little props.  If I was making this for animation, I would go back and redo the topology of some of the parts because they are very high resolution for being so small.  However, I am pleased with how it is turning out.


I plan on doing a bit more work and then hopefully texturing it up.  It will make a nice addition to my demo reel then.

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