Hard Surface Modeling: Top NURBS Surfaces

This week I started creating the surfaces for the F-22 in NURBS.  What you see below is actually the second iteration.  I started off using a different modeling approach and didn't like the results I got.  In the end, I think this will work out better.  I still need to create some transitional surfaces between the cockpit area and the fuselage, but this is a good start.

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