3/14/11

Hard Surface Modeling: F-22 Polygonal Block in

This week I started off my F-22 model.  The first step was to do a rough polygon block-in, even though I will be producing it initially in NURBS.  This helps me to understand how I am going to make the surfaces flow from one to another.  Granted, it's really rough right now, but I will be able to get it in.


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