Organic Modeling: ZBrush Legs & Quadruped

After a bit of a hiatus, I am back into posting things. At Halloween, things got a bit busy and I missed a few days of posting.

This week in class we started refining the legs of our human sculpt in ZBrush. I am starting to really like the program and can't wait to try a few things out with it when I get a chance... if that day ever comes!

In addition to our human model, we started blocking in a model of a quadruped. I picked a lioness partially due to the fact that I could find great reference imagery for it and partially because I wanted to try the Fur and Hair plugins for Maya when I get a break:

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