A.L.F.R.E.D. - Texture Mapping

This is the part you have all been patiently waiting for. This week we finally got to texture our robots, which is a fairly long and involved process, but fun nevertheless.

Basically, I took one base image for all of the different types of metal and then used them as a starting point to make images to wrap around each of the parts. Things like the seams I had to paint in myself, but that wasn't too difficult.

This was one of those assignments that I couldn't stop thinking about until I had finished it, so I put off all my other assignments until I got it done.

There are probably a few things I will wind up tweaking in the end, but for now, I kind of like the way he looks. We'll see how things go. One of the things about making shaders and textures is that you try your best to make sure they are optimized and take the least amount of render time while still looking good. Mine are close, but could still use some tweaking


Adam said...

WOW Brad he looks great!

Sally said...

I love him. He is cute and likable and functional-looking. Can I hire him to help around the house since my husband has decided to leave me for the garage all in the name of improving my self-esteem? :)