3/4/10

Introduction to Maya - Biped Robot... now with NURBS!

The quest to build the perfect steampunk robot continues. Since we had already been introduced to polygonal modeling, we now moved on to modeling in NURBS. Nurbs stands for Non-Uniform-Rational-B-Splines, which is a fancy way for saying a non-standard curve. NURBS differ from polygons in that all surfaces have four boundaries each defined by a curve. For example, all of the tubes here on the robot are NURBS surfaces, essentially a plane wrapped around in a circle and bent along a curve.


NURBS are typically used in more organic shapes and meshes, but they have some merit when it comes to producing large surfaces.

I think I finally decided to name the robot A.L.F.R.E.D.:
-Artificial
-Life
-Form
-Robotic
-Energy
-Division
It sounds like an acronym a Victorian-era industrialist might name their robot servant. What are your thoughts?

Human Anatomy: The Head

This week in anatomy we were studying the bones and muscles of the head and neck. Boy, there are a lot of hollow spots in your skull.




We also had to do a self-portrait for this assignment. I never like doing self-portaits because I have stared at myself enough to know what I really look like.


2/27/10

Figure Modeling: Let's See that Again!

Okay, so our assignment this week was to basically do what we've been doing for the past three weeks, except condense it down into one week. I decided to stay with the same pose and try for a little bit better anatomy in the figure.











Truthfully, there are some things I like about this one and some things I don't. After this, though, I am going to take a different approach.

2/26/10

Introduction to Maya - Biped Robot

This week we were given the assignment to model up our robots. Naturally, I tried to get a head start on it, knowing that I am stickler for details. I have to say that I could probably sit and model all day long... because that is what I wound up doing on this guy. There are lots of little details in there that I worked out and I tried to keep him as close to the original design as possible. I'd say I did a decent job of that:


He's also set up right now in a way that you can move certain parts (like the upper part of his arm) and the rest down the line will follow it. This is what I love doing, so this assignment was fun.

I'm stumped as to what to name him. Any suggestions?

Human Anatomy: The Arm

This week thankfully was light on the drawing side, seeing as I had a lot to do in my other classes. This week we studied the skeletal structure of the arm. It's amazing to take a look at all the little details in the bones and see just how they are shaped.


We had our choice of skeleton drawings this week and I was interested in learning more about the hands, so I chose that one. There are a lot of little bones in there that somehow fit just right.

2/19/10

ANIM 623: Beginning of Final Project

I now officially have the coolest master's program a nerd like me could ever ask for. My introductory Maya is essentially going to be a series of exercises that will culminate in the creation of a short animation at the end of the semester. As such, our semester-long project is going to apparently include a robot doing something. How cool is that?

This week we were assigned to develop our robot ideas and sketch them out. Later those sketches will be used as reference images to build upon. I like sketching digitally for projects like this, so a majority of my sketches were done with a graphics tablet. By sketching all in one file on different layers, I can get the size I want and keep all the sketches organized in one file. It is quite convenient. My starts with drawing the rough forms using a digital 10% marker tool on the canvas. If I like what I come up with, I then switch to a pen tool and add the detail on another layer. That way, I can turn off the marker if I want to render it all out.

I started off doing a lot of drawings of technical killer space robots. I have a thing for making autonomous death machines. I liked the floating panel look of this one.
This guy was intriguing in just how massive he was, but I needed to explore something else.
This was a clever idea, sort of inspired by the movie Nine. However, I started moving back towards killer robots.
You can tell that I'm studying anatomy, can't you. Eight heads tall. This concept was intriguing, but I wanted to try going back to the floating panel look.
This was a take on the I, Robot design. However, this direction was making it all seem like some sort of creepy alien and less like a robot.
I took a drastically different approach and tried drawing a mini-mech. I've always like the predatory look of the reversed knees, but decided that I shouldn't try this on my first attempt in Maya.
Bleagh.... don't look at this one.
Starting to go more massive now.
I liked this idea of having these big cans at the end of each extremity. It seemed to give the drawing a much more robotic feel.


I liked the contrasting proportions of the limb members in this design, but it just didn't really have soul to it as it was... plus it kind of looked like Gizmoduck.
I had to go to institute and didn't want to stop sketching, so I brought along my sketchbook and set about to doodling a page while listening to the lesson. That's when I drew a little thumbnail that I fell in love with.
So I set about to make a larger scale of the thumbnail and this is what I came up with. I was leaning heavily toward a steampunk style with this one, which, oddly enough, really appealed to me. So I decided on this character to work with for the semester.
Finally, I did an illustration for him, front and side. I can then use these images as a reference while modeling in Maya. Next, I believe, is to model him up and get him textured. After that, I'm going to need to set him up for animation, which should take a bit of time. Look at all those little parts. He is a jovial character, though, and I think I will have fun trying to make him come alive.

I Think My Job is Safe

Granted, I don't know how to do all of these things yet, but I think I have chosen a safe industry to be in. Check out this demo reel from Stargate Studios and notice just how pervasive green screening and compositing are in mainstream media:

2/18/10

Figure Modeling: Finishing the Figure

I spent some more time modeling in clay this morning. This assignment was originally supposed to be a geometric abstraction of the human figure, but our teacher thought that if we wanted to, we should continue on and produce a realistic human figure. I was grateful for that because I really wanted to finish this guy up.

I'm sure I'll wind up changing a few things before it's all due, but for now this is what I have:





A Little Something for the Ladies

Okay, so this is a poorly titled post. I just wanted to prove that I didn't only have drawings of naked women.

This week we were studying the major bone structure of the leg. I can't name them all, but I do know that they have some pretty cool names like the Greater Trochanter. How cool of a name is that? It sounds like a magician's name.




2/16/10

Out of A Forest

I stole this from a friend's blog who happens to be a professional animator. This is one of the most visually compelling and well-lit stop-motion animations I have ever seen. Enjoy!