Thesis Project: Robot Shader Progress

This week, due to other activities, I wasn't able to get a whole lot done on this.  However, I did do some adjustments to the shaders and textures, trying to get a better bronze look out of the material.  I also have been playing around a bit with doing some post-processing like depth of field, lens flares, and glow.  More tinkering to come.

No comments: