Hard Surface Modeling: F-22 Weapon Bays, UV Mapping, and Start of Textures

I finished up cutting out all of the major weapon bays and such for the jet, but decided that I won't have enough time to get this looking good with all of the other bells and whistles by the end of the semester.  Anyway, I'll have to add the rest later.  In the mean time I wound up UV mapping everything and started on creating the texture maps.

I've got a ways to go this week in creating textures because this thing won't begin to look real without some grunge on it.

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