This class will be an interesting experience when I try to blog about it. Essentially, for this class, I am doing a bit more of an in-depth look into how to texture and light models in Maya. For the first half of the class, I am working on texturing and lighting an alleyway scene. You can see the bare model here:
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Not very much to look at, huh? Well, the best way to get a 3D model to start looking real is to go out and photograph real world textures. That's how any texture gets started. So, for the past few days, I have been going out in the morning to go collect textures from around Provo. Here are a few of the two hundred or so images that I have taken:
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