8/28/11
Thesis Project: Robot Modeling Progress
This week was the last before school started and I was busy trying to get as much possible completed on the robot. There were some sticky situations with the topography of the mesh, but I managed to get something working that I didn't mind looking at. Once I start adding textures, a lot of the little imperfections will probably start to disappear. After completing the torso, I will have to rebuild the abdomen, but it shouldn't take too long to do.
8/21/11
Back in the saddle again: Thesis Project Beginnings
I have been noticeably absent from the blogosphere this summer, and for good reason. There have been a lot of personal changes going on in my life at the moment, most of which were actually school related. After preparing for a number of weeks for my mid-point review, I finally got it scheduled and under way. The entire process lasted less than about forty-five minutes, but it was a fairly positive experience for me. I had my presentation reviewed by a committee of five people from the Academy of Art University, all of which had prior professional experience in the field. Gratefully, I passed and got some great insights on how to make my project go smoother.
I started a few weeks later on my project, but ran into a bit of a snag as I was planning on moving my little family closer to school. I did what I could to get things started and wound up blocking in the basics of one model and getting closer to blocking in another. Even though classes haven't started, I wanted to stay up with my schedule.
First off is the block-in for Alex, based off of photographs of the young British actor Freddie Boath:
I've still got a few divisions to make and such before I start the high-resolution sculpting on the model, but this is a fairly good head start. I need to consult an expert before I go much further on this model, but the next step will be to UV map the sucker and then import into ZBrush.
Next, I started work on the robot:
I initially started with creating the body in NURBS surfaces, but I struggled in getting good continuity across the patches. So I set that part aside and started modeling the arm and abdomen. This next week I should be able to finish up the blocking for the main body and part of the head.
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