This week I dealt with a lot of technical glitches with Maya. For some reason, whenever I would zoom in the orthographic cameras really tightly, it would crash the program. That can be very troublesome when you've put a lot of detail work into the model, but luckily, I was able to pull through it.
This week I don't have a lot that is visually different from last week because a lot of what I worked on was technical. I spent a day and a half UV mapping the exterior elements of the spaceship. It is going to require some tricky texture work and very large texture maps. I hope that Maya can handle it all without crashing.
Although most of what I did this week was technical, I did add a few elements to the bedroom:
I also decided to just have some fun last night and threw a spotlight and bunch of Mental Ray architectural shaders on some of the elements to give an idea of what I am going for in terms of materials. It definitely adds some different flair to see shadows and color, so the feeling of the interior is going to become more defined as I go along.
I did some post processing to these images like adjusting the brightness and adding a bit of a glow to the brighter elements. I plan on doing the same for the animated images.
No comments:
Post a Comment