I visited the barbarian sculpt this week and decided to try a few new things. I have a lot to learn about morphology of the human body, but this was just for fun and learning anyway. I used the ZBrush plugin Transpose Master to build a rig and pose this guy. It allows you to do a quick and dirty rig so that you can move your mesh around and get it posed the way you like it. After that, I did the skirt as a Dynamesh object and tried to sculpt it according to the pose. In the industry, you would have someone doing a simulation of cloth for animation purposes, but for this I just sculpted it into place. The sword was done in Maya and then imported into the scene.
All in all this was a worthwhile exercise and I learned a lot. I didn't do all the surface details like pores and wrinkles, mainly because I got a little bored with this going back into it. I tried using Fibermesh to do some hair on him, but it really looked terrible when I got it done. I may explore it again in the future when I have a moment.
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