I could spend hours in ZBrush having fun. Projects in this class are something that I actually look forward to. It's not the best work out there, by any means, but I have to admit that this is better than what I have previously done in ZBrush.
I added some more elements to the model such as the shirt, jacket, and tie. I took the lowest resolution level of the head and exported it to Maya. Using that as a reference, I made some quick 3D models of the clothing. After that, I took the clothes back into ZBrush to add the wrinkles and textural details. Once I start adding color to this, it will start to feel a lot more real. I just learned about a few projection painting techniques in ZBrush with a feature called Spotlight. It allows you to overlay an image and essentially paint the texture onto your model. It's pretty nifty and with the few tests I have done, you can get some realistic results. I also did some quick tests using ZBrush's new FiberMesh tools, which can create CG hair really easily. It's not as customizable as Shave and a Haircut, but it does the trick for simple hair and fur. I can't wait to get into that some more.
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