This week I started to work on the interior of the Kobol. This has actually been a refreshing change and I have had fun trying to figure out how to work the environment. I've decided that lighting will be the most difficult challenge of this model because of the many different light sources. I hope to be able to make it close to physically correct as I can, but I also need to keep in mind that this needs to be a bit surreal, because otherwise why do it in the computer?
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