I took some time this morning to redo the Fibermesh hair of the barbarian. For some reason in the textured renderings, they look incredibly dark. Shaders and materials is where I start to get really disappointed with ZBrush. However, now that I know how to export displacement maps and such to get what I want, I will most likely bring my creations in the future into Maya to render them.
To me this is one of those renderings that feels like the textures and lighting are fighting against the modeling. The gray model feels much more defined.
I most likely won't revisit this one because I have a lot more on my plate to work on, but this is a decent anatomy exercise.
No comments:
Post a Comment