10/4/10

Thesis Proposal: Version 1

Thesis Concept Proposal: Alien Garage

3D Modeling - Hard Surface Emphasis

Scene Description

Located in the dense futuristic urban environment of Newark, New Jersey, sits Phil & Xithu’s Auto Repair. A cylindrical building, a third of it contains the office and waiting area for customers. The other portion consists of the main repair bay, a semi-circular area with five shallow platforms for repair. Each platform extends out radially from the center and has a bay door from which the vehicles are brought in. In addition to being the central support of the shallow dome roof, the central axis is also a hub for an assortment of robotic repair arms, each of them serving a separate purpose. The interior of the shop is lit from long, rectangular light panels embedded into the ceiling. The shop is tidy, but partially unorganized with some supplies haphazardly stacked in the corner and a number of tools scattered about their storage compartments.

In one of the bays sits a red Dodge Charger X42 air speeder, perched solidly on it’s landing skids. Aggressively styled, this particular is the futuristic embodiment of a muscle car, looking as though it could come alive and devour any vehicle in its path. Because it is a common vehicle that is designed for ease of maintenance, the latch-less front hood sits raised with its inner components exposed.

Standing in front of the speeder, wiping the grease from his hands with a rag is Phil, proprietor of the repair shop. He looks curiously at the speeder’s engine compartment, his mustache wrinkled in slight confusion. His beer gut protrudes slightly underneath his grease covered jumpsuit. A tiny holographic projector and com device sits perched over his right ear, ready to retrieve any information for his reference.

On the other side of the repair bay, posed in front of a computer terminal stands the cybernetic alien Xithu. His small, wrinkled, physical body too weak for any type of large scale physical tasks, he is constantly connected to an industrial exoskeleton through connections to his spinal column. He sits perched in the main chest cavity while a number of multi-purpose robotic arms extend from the sides. The bipedal design of the exoskeleton fits seamlessly with the rest of his anatomy, allowing him to work side by side next to Phil in his repairs.

Deliverables

The primary focus of the project will be on the development of refined hard-surface models and at least one organic model. My main hope for the project is to deliver one human model (Phil), a cybernetic alien that will be mostly robotic (Xithu), the interior of their repair shop with their equipment, and at least one speeder that is a futuristic projection of the common automobile. Because this speeder would be under repair, part of the interior compartments would need to be modeled as well. If time and scope allow, I would like to create a second speeder of a slightly different design, much like how a Honda automobile would differ from a Dodge.

It would be ideal to create basic textures for all of the models, but that might not be completely possible for all of the elements. I would like to produce high-resolution texture maps for at least one of the characters as well as the speeder.

Inspiration

My professional background is in the field of industrial design, and as such, I have a fascination with objects that people interact with. I spent a great deal of my career producing 3D CAD models that would then be imported into a rendering program to produce a photo-realistic rendering of the product. I have also been pursuing 3D animation as a hobby ever since I was a teenager, which is what initially led me to the field of industrial design. After spending a few years after my graduation from college working in the industry, I realized that I had a hunger for designing outside the current confinement of current manufacturing processes. At length, I determined that my true creative interests lay within the entertainment industry.

As I have studied the background of the various science fiction films that inspire me the most, I am always surprised to discover that the concept designer has a background in industrial design. I have been intrigued by the work of such designers as Syd Mead, Herald Belkar, and Doug Chiang, and have been anxious to work in the same context of visual development as them. For me, science fiction vehicle and prop design have a unique opportunity to ground their ideas in current science fact. The opportunity lies in science fiction design to take an existing product design, place it two hundred plus years in the future, and ask the question, “What if...?”

One of my desires in taking on this type of thesis project is to reach back into my industrial design roots to give the visuals a believable grounding in reality. By focusing on the main development of hard-surface models, I will be pursuing an area of design that I already have a passion for and will be able to draw on my skills of design.

No comments: