This week we spent our time refining the details of the model and importing it into ZBrush for some high resolution sculpting. Here is the final model in Maya:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMC3UAaEUxN1gdgp4DADzudtcxyuubfk3cJnIKBFfe9SxkbbuFh6wjrO533M5DriKgvutgzeItyaVSL9VZEQVT_6cj-O04S3p7MMo9PBK77XZYf4jLTrj0EnAwG-b1r6a56ARH0NLIpvVA/s320/B_Reynolds_M6_Progress.jpg)
What this allows is to block in the major muscle masses using a deep carving tool, then smooth it back out for further refinement. One of these days I'll try a time-lapse sculpting demo when I get the chance.
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