RFX Design: DESIGN • ENERGY • MOTION
12/27/12

AMA Unclassified: Some Stuff I've Done at Work

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 I haven't been able to blog that much lately about creative 3D stuff because since I started work at AMA , I have been working on '...
12/23/12

Letter to Santa - 2012

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Dear Santa, I'm sure, since you're the ultimate authority on naughty and niceness that your tech-elves have devised various data-m...
1 comment:
10/30/12

Cucurbita Maxima 2012

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This year I decided to do something a little closer to my personal interests and decided to carve a likeness of Neil Armstrong who pass...

Crickets... Crickets...

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I promise I'm not dead. I have sorely neglected this blog over the past few months, but for acceptable reasons: I started a new jo...
8/3/12

Visualization

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I've decided that I want to try and do some more product visualization renderings, so I have been redesigning a past product idea that ...

Demo Reel – July 2012... in HD!

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I finally upgraded to an HD demo reel.  You'll have to go to Vimeo to watch it, but it should be better quality than what I had before: ...
2 comments:
7/13/12

Redneck Rabbit: A Cartoony Project

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For a while I have been meaning to do this just as a quick, fun project. I've still got some technical things to figure out on...
7/6/12

Dungeon Displacement and Occlusion

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Learning the ins and outs of displacement in Maya has been an interesting challenge.  I have continued to do the sculpting of the individua...

Barbarian Hair Redo

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I took some time this morning to redo the Fibermesh hair of the barbarian.  For some reason in the textured renderings, they look incredibl...
6/28/12

Dungeons and Darkness and 32-Bit Displacement! Oh, my!

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This week was both a battle and a huge learning experience for me.  I was unsure as to how I was going to accomplish the high resolution de...
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