10/30/12
Cucurbita Maxima 2012
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This year I decided to do something a little closer to my personal interests and decided to carve a likeness of Neil Armstrong who pass...
Crickets... Crickets...
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I promise I'm not dead. I have sorely neglected this blog over the past few months, but for acceptable reasons: I started a new jo...
8/3/12
Visualization
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I've decided that I want to try and do some more product visualization renderings, so I have been redesigning a past product idea that ...
Demo Reel – July 2012... in HD!
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I finally upgraded to an HD demo reel. You'll have to go to Vimeo to watch it, but it should be better quality than what I had before: ...
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7/13/12
Redneck Rabbit: A Cartoony Project
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For a while I have been meaning to do this just as a quick, fun project. I've still got some technical things to figure out on...
7/6/12
Dungeon Displacement and Occlusion
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Learning the ins and outs of displacement in Maya has been an interesting challenge. I have continued to do the sculpting of the individua...
Barbarian Hair Redo
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I took some time this morning to redo the Fibermesh hair of the barbarian. For some reason in the textured renderings, they look incredibl...
6/28/12
Dungeons and Darkness and 32-Bit Displacement! Oh, my!
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This week was both a battle and a huge learning experience for me. I was unsure as to how I was going to accomplish the high resolution de...
6/19/12
You know what goes great with barbarians?
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DUNGEONS! I'm taking a break from sculpting on the barbarian to work on another project for my demo reel. One of my own personal c...
6/12/12
Barbarian Textured and Posed
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I finally got around to doing a bit more with the barbarian sculpt in ZBrush. The shaders that ZBrush has are very hard to work with and I...
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