3/28/12
Organic Modeling: ZSpheres
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This week we briefly touched on ZSpheres as a way to block in your model. Essentially ZBrush allows you to place and scale ZSpheres in 3D s...
Thesis Project: Kobol Utility Animation
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I finally got my Final Review date: April 23rd, which happens to be the very first day of the presentations. I have a lot to complete in or...
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3/20/12
Thesis Project: Kobol Exterior Texture Maps
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This week was a doozy for my head. I spent the good part of the week doing the texture maps for the exterior of the spaceship. Because th...
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3/19/12
Sunday Afternoon Sculpt: Barbarian Posed
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I visited the barbarian sculpt this week and decided to try a few new things. I have a lot to learn about morphology of the human body, bu...
3/15/12
Organic Modeling 2: Midterm Project – Being John Malkovitch
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Here is the final composited rendering from ZBrush of my midterm project. Overall, it's not bad and I learned a lot of stuff about ZBr...
3/14/12
Thesis Project: Kobol Shaders – First Pass
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This past week was spent doing more technical things to get ready to texture the model. I started off by reusing the brass and chrome shad...
3/12/12
Sunday Afternoon Sculpt: Barbarian Work in Progress
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I was interested in doing a full figure for one of these weeks, which is always much more complex than just doing a head. I decided to rev...
3/10/12
Organic Modeling 2: Midterm Project Textures & Shaders
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I'm not finished with this one, but I am getting a lot closer. I was able to gather a lot of real textures from photos of Mr. Malkovit...
3/7/12
Thesis Project: Kobol Interior Touches
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This week I dealt with a lot of technical glitches with Maya. For some reason, whenever I would zoom in the orthographic cameras really ti...
3/5/12
Lazy Sunday Sculpt: Cartoon Guy Head with FiberMesh
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I had one more in my head that I wanted to do. I haven't tried doing cartoony proportions with ZBrush yet, so I thought I would give i...
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