10/30/11
Cucurbita Maxima 2011
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It's that time of year again where I take a tiny saw and start cutting into the skin of pumpkins. Here are the final results for this ...
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10/28/11
Advanced Lighting and Texturing: The Haunted House
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Now that the character Chimi is complete, we are supposed to be lighting an environment and compositing it together. Typically you will on...
10/27/11
A Trip to the Ranch...
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Today I had the wonderful privilege of visiting Skywalker Ranch in Marin County, California, thanks to my directed study advisor, Rog...
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10/26/11
Thesis Project: Alex Shaders & Hair
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This week it was my duty to refine the textures, shaders, and hair of the Alex model for my thesis. There were a lot of technical challeng...
10/24/11
Advanced Texturing and Lighting: Render Layers
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This week we were working on rendering out turntables for our textured models. Typically, this is where I fail to excel. When rendering in...
10/19/11
Thesis Project: Alex – Shaders
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This week was a big shift in duties for my project. I moved away from modeling and onto shaders, which is where my brain starts to get a l...
10/12/11
Advanced Texturing & Lighting: Ugly Ray's Hair
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This week's assignment was to start with doing hair. Now, our normal assignment was to use Maya Paint Effects to generate hair, but I ...
10/11/11
Thesis Project: Alex Surfacing Progress
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This week I started to work more heavily on the tiny details of the Alex model. I went a little sculpting crazy on the clothing and a few ...
10/5/11
Advanced Texturing and Lighting: Ugly Ray
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This ugly little fellow is Ugly Ray, another model that was provided for us. Our assignment with this was to test out the subsurface scatt...
Diaspar: Alex ZBrush Progress
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This week I took another look at the folds on the clothing after getting some honest feedback from my instructors at school. It wasn't ...
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