10/24/11
Advanced Texturing and Lighting: Render Layers
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This week we were working on rendering out turntables for our textured models. Typically, this is where I fail to excel. When rendering in...
10/19/11
Thesis Project: Alex – Shaders
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This week was a big shift in duties for my project. I moved away from modeling and onto shaders, which is where my brain starts to get a l...
10/12/11
Advanced Texturing & Lighting: Ugly Ray's Hair
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This week's assignment was to start with doing hair. Now, our normal assignment was to use Maya Paint Effects to generate hair, but I ...
10/11/11
Thesis Project: Alex Surfacing Progress
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This week I started to work more heavily on the tiny details of the Alex model. I went a little sculpting crazy on the clothing and a few ...
10/5/11
Advanced Texturing and Lighting: Ugly Ray
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This ugly little fellow is Ugly Ray, another model that was provided for us. Our assignment with this was to test out the subsurface scatt...
Diaspar: Alex ZBrush Progress
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This week I took another look at the folds on the clothing after getting some honest feedback from my instructors at school. It wasn't ...
Advanced Lighting and Texturing: Chimi Lighting - CSI Style
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Although I have been using a 3-point light setup with Chimi this entire time, this week we were supposed to set one up in "CSI Style....
9/27/11
Thesis: Alex Displacement Maps & Retopologizing
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This week I started to delve into some of the technical details of the model. After getting the meshes back from ZBrush, I wound up extrac...
9/25/11
A Sunday Afternoon Sculpt
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Just playing around some more in ZBrush:
9/22/11
ZBrush 4 Release 2
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As I mentioned in a previous post, ZBrush has just come out with a new release of their software which is a huge game changer for me. The ...
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