tag:blogger.com,1999:blog-1710042180745391320.post2276289704630685472..comments2023-06-11T02:55:23.895-06:00Comments on RFX Design: DESIGN • ENERGY • MOTION: ANIM 629 - Converted MaterialsBradhttp://www.blogger.com/profile/00634756962132345559noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1710042180745391320.post-73273955353457054022012-01-29T10:01:28.828-07:002012-01-29T10:01:28.828-07:00awesome, thanks man! I saw the convert to file, bu...awesome, thanks man! I saw the convert to file, but am getting down to the wire on my project. Thanks for your help!nataspiratehttps://www.blogger.com/profile/15421113956986746370noreply@blogger.comtag:blogger.com,1999:blog-1710042180745391320.post-45446642342176996102012-01-29T07:13:38.068-07:002012-01-29T07:13:38.068-07:00This has been so long ago that I can't remembe...This has been so long ago that I can't remember if this is the exact way that I did it in the past, but here is what I got to work in Maya 2012:<br /><br />-Create a NURBS sphere, if you're just looking for a simple square texture to export. Maya does this based off of UV coordinates, so if you've already UV mapped your geometry, you can do it from that.<br /><br />-Apply your shader to the geometry.<br /><br />-Select the geometry, then shift-select the shader node in the Hypershade work area.<br /><br />-In the Hypershade window select the command Edit>Convert to File Texture (Maya Software):Options . This will bring up the options box where you can specify the range of UV coordinates to use, the resolution of your output texture map, and your file format.<br /><br />-Click on Convert and then Maya should create a duplicate of your original shader and should have replaced the procedural shader with a file that will be saved in your SourceImages directory of your project folder. You can then edit that in Photoshop to add your textural details.<br /><br />Hope that helps out a bit. Here's a page that tells a little more about what the options of the Convert to File menu do: http://www.joelstutz.com/Texturing.htmlBradhttps://www.blogger.com/profile/00634756962132345559noreply@blogger.comtag:blogger.com,1999:blog-1710042180745391320.post-49974679265097878092012-01-29T00:15:36.467-07:002012-01-29T00:15:36.467-07:00how'd you export the texture to photoshop. I&#...how'd you export the texture to photoshop. I've actually been trying to do this the past two days but can't figure it out. I was trying to export a grid to do a nasty bathroom scene, and couldn't figure it out to save my life. if you could clarify a bit on that one, i'd appreciate it. thanks!nataspiratehttps://www.blogger.com/profile/15421113956986746370noreply@blogger.com